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#HALO 3 ODST FULL#
The VISR can also act a full blown map of the area, and players can set waypoints to their next objective, making your path of attack and exploration very clear. With a simple click to turn on the VISR, you can see enemies from a distance and then formulate a more strategic form of ust me, it's pretty sweet. Though this may sound simple, it adds a unique element of strategy- since this game uses the old-school health pack method (each trooper has a stamina bar that can replenish, but once stamina is empty, actual health gets affected), entering areas heavily fortified is not always the wisest choice. Nearby friendlies are highlighted green, enemies in red, and all other entities are yellow. This system, which is turned on by a simple button press, highlights the surrounding elements in a helpful color-coded pattern. Since you are more susceptible to injury this time around, the trooper's helmets are equipped with the new VISR (Visual Intelligence System Recon Class) system, which will aid them in not only combat, but exploration as well. Though playing as the Chief had its obvious benefits, the troopers definitely have some nice advantages. The troopers are not fitted with the same Spartan armor as the Chief, so they actually take damage and can die much easier. Instead of playing as the almost indestructible Master Chief, gamers take control of various members of the ODST (Orbital Drop Shock Trooper), characters prevalent in the second game. "ODST" takes place between the second and third "Halo's" and it is definitely a welcome change of pace. We all know about the various awards the games have garnered, but for me, this one really sticks out. Don't get me wrong- the "Halo" games have always been good.